the 13-year-old anarchist in the lesbian taxi driver game (Neo Cab) is a weird experience because the protagonist is like super reluctant to help her run away from her rich mom or whatever and I just 100% unironically agree with the teenage anarchist about everything, so navigating the visual novel becomes about me as an invisible force making the protagonist work out her reluctance and become convinced that actually the teenager who wants to ghost her family and go blow up the corporation is correct on all counts and the game has an emotion system so I have to be careful not to anger or agitate the protag too much while coaxing her to help the teen girl free herself from the literal bubble her mother keeps her in
sure the girl can sound obnoxious at times but I am unable to judge 13-year-old characters harshly, like at 13 years old i didn't have 1% of the political sense of responsibility that this fictional girl has. like it's easy to make fun of spoiled rich anarchists but she's down to abdicate of her wealth to dedicate herself to the struggle, that's all that can be expected from rich folk and more than most adult anarchists I know

incidentally I keep forgetting the name of the lesbian taxi driver game and duck duck go is unusable these days but it took me to a couple interesting games:

1. lesbian road trip RPG, by ladykiller in a bind creators https://loveconquersallgames.itch.io/getinthecarloser
I like that there's a boxer lesbian in the group.

2. gay car masturbation game, as in you literally stroke cars to orgasm, and the cars are gay. I have a lot of respect for this game because unlike certain filthy casuals (*cof* dateEverything *cof*) you have sex with an actual fucking car, pun intended, not with an anthro conventionally attractive boy representing "car".
https://radiatoryang.itch.io/stick-shift

Get in the Car, Loser! by Love Conquers All Games

stylish and hot-blooded lesbian road trip RPG

itch.io

> This short game, along with its sister games Hurt Me Plenty and Succulent, tries to expand eroticism in games beyond a cutscene. What if sex in games was something we did, instead of something we obtained? One way to do sex is to see sex everywhere. Sex here, sex there, sex behind yonder tree!... and sex through the tender caresses that seduce gay cars everywhere.

I really like how this guy thinks

> No idea what to do? This game has a huge video tutorial and cosplay community,

(it's a link to a youtube search for "how to drive stick shift")

The mythical homosocial romance of wilderness fishing clashes with the stark industrial reality of fish farming … We pair this romance with abundance: "there's plenty of fish in the sea" -- but somehow it's never reassuring, is it?
A 2024 UN report notes only 62.3% of marine fisheries were biologically sustainable in 2021. North Sea countries lowered 2026 cod catch quotas by -44% (ignoring scientists' advice for a zero-catch quota for cod to truly recover). Fish stocks will decline further with continued overfishing and climate change. Aquaculture will intensify, stressing water systems and dwindling freshwater. There's never been fewer fish in the sea (so far).

in case it's not clear, I'm reading about the gay porn game where you're a fisherman daddy catching naked sexymen in the river, like with a fishing pole

To research the fish farm gameplay, I studied the notorious aquaculture masterpiece "Manual For Rainbow Trout Production On The Family-Owned Farm" by George W. Klontz written in 1991.

again, this is a gay porn game about fishing naked men from the lake:

I was struck by the sheer amount of statistics and lookup tables. The optimal water temperature for a trout, how much oxygen it needs, how much space... it's like fish are made of numbers.

In the game I carefully pace the introduction of these numbers. At first there's no numbers or text because it's all about the fantasy of fishing as "natural" or "wild" intuition and skill. But then after your third catch, a vague blinking button inexplicably appears at the bottom of the screen.

Pushing that button suddenly reveals a dense aquaculture dashboard with a dozen unexplained water quality and fish feed factors. Paolo Pedercini’s admirable "no exposed numbers" game design methodology anti-inspired me to over-expose these numbers. I sought an indecent exposure / mental math flood, designed to overwhelm and obliterate your prior romantic notions of the fishing system.

@elilla there is more imagination and playfulness in one robert yang game than in every corporate game combined

@sinvega and labour!!! you calibrate 12 aquaculture numeric parameters and they affect the quality of the men you catch in ways based on actual fish farming.

> All this help is unspoken / secret because I want to casually torture my horny LGBTQ+ audience. To win at seeing dick, you must calibrate the ideal water alkalinity for salmonids. Horny gays use "breeding" as sexual slang, but here I challenge them to earn that slang, to literally breed these fish men to a high agricultural standard.

and this isn't just an extended bit, like it *is* and I appreciate nothing better than commitment to the bit, but it's *also* making a point—the game is deconstructing the myth of "fishing" as a skill, which fishing games (or minigames like in Animal Crossing / Stardew Valley /etc.) unthinkingly reify.

this is like, 10/10 gay porn game, the fact that it's still a gay porn game makes me respect it *so* much

@sinvega "Even if fish are made of numbers, those numbers still can't make a fish love you back."

@elilla introducing "what if we thought about things?" to games and porn, still scarce despite/because of trillions and trillions of dollars