Nice breakdown video on the audio from the PS1 game SpongeBob SquarePants: SuperSponge. I did the audio code on this, and we used tracker modules all the way down. The whole audio was a module, with the main song taking up 10 channels. The sfx were small, multi-channel patterns that were prioritised and dynamically allocated the amongst the remaining 14 channels. Fun stuff.

And for all that effort? The game sold over a million copies :)

(ok.. I think SpongeBob may have helped with the sales a little bit..)

https://www.youtube.com/watch?v=USnd0P_aiIU

Game Audio Breakdown 1 - "Spongebob Supersponge" (part 1)

YouTube
@evilpaul_atebit There's me, wondering what Matt was up to last night, and this morning the universe delivers.
@klord Well that's weird. I had the same thought either last night or the night before... 🤔
@evilpaul_atebit that's very cool, I didn't know some PlayStation games had their music written with “classic” trackers. Yay, demosceners gonna demoscene!