"There's a million ways that it could have gone wrong": How returning to The Elder Scrolls 4: Oblivion reshaped Todd Howard's stance on remastering Bethesda's RPGs

Bethesda is asking itself the same question we are asking of it right now \u2013 “Are there going to be remasters in the future of our games?”

"There's a million ways that it could have gone wrong": How returning to The Elder Scrolls 4: Oblivion reshaped Todd Howard's stance on remastering Bethesda's RPGs

Bethesda is asking itself the same question we are asking of it right now – "Are there going to be remasters in the future of our games?"

GamesRadar+

The Elder Scrolls 4: Oblivion Remastered was undoubtedly a triumph

Hmm, I’ve heard from rather many folks that they were excited by it, but ultimately stopped playing after a handful of hours, because it still felt clunky and unfinished.
So, I do wonder, if it was financially successful, but ultimately left a sour taste for many fans. That could mean that they’ll think twice before grabbing the next remaster…

I’m not sure what they mean about unfinished. The remaster is literally OG Oblivion (with very minor tweaks) rendered through UE5 with new textures. Anything not performance related feeling clunky or unfinished is just OG Oblivion.

Yeah, it was things that got carried over from OG Oblivion. There’s some bugs in OG Oblivion which are funny and charming, those are fine. But if I remember correctly, there was a major game-breaking bug still in there, which also couldn’t be fixed with the Unofficial Patch mod, because that wasn’t ported yet.

I get that a remaster is supposed to just be a graphics upgrade, but I guess, we haven’t gotten many remasters of games which were so buggy originally. So, I guess, folks were still expecting the ugly bugs to be fixed. You kind of look on those upgraded graphics and expect a polished experience, even if you’re aware of what it’s trying to replicate.