💖I've never been a fan of pop'n music from the 20th main installment (fantasia) forcing the COOL judgement in the game's normal mode (from a pre-fantasia perspective: imagine that Challenge mode was removed, leaving only Cho-Challenge mode). I much prefer to play with GREATs, GOODs, and BADs only because it allows me to get into a more casual mindset. Lapistoria (the 22nd version) at least buffs GREAT and GOOD scoring weights, but it still doesn't take away the embarrassing experience of having more GREATs than COOLs if the song is particularly difficult.

Thankfully, pop'n uses accuracy-based scoring, so if you have your judgement counts it is easy enough to convert your COOL-enabled score to any of the other scoring formulae.

Let:
* c = COOL notes
* g = GREAT notes
* d = GOOD notes
* b = BAD notes
* N = total notes = c+g+d+b

Then:
* Current scoring =
(c+0.7g+0.4d)/N * 100000
* Pre-Lapistoria scoring =
(c+0.5g+0.1d)/N * 100000
* COOLs off =
(c+g+0.2d)/N * 100000

#popn #ポップン #RhythmGames