I know how a unit test works
you have an expected output and compare it to the result of actually running the code
but how do you do this for a videogame? do you have to implement a virtual player?
@efi i guess yea ? its what i'd do, or, if you have an action oriented game (ie, racing game, or tower defense, or turn based, etc), then a replay system ?
@SRAZKVT damn, ok... how the fuuuuck do I implement this in godot without going insane?