incomprehensible rule
incomprehensible rule
It is! (in the early 2d games) To save on cartridge space, Link only had sprites made facing one direction. When facing the other direction, the sprite was simply flipped. The manual had a lore blurb about a superstition regarding keeping your shield facing Death Mountain to handwave it.
Starting with Ocarina of Time, Link was given a (mostly) consistent handedness, typically being left-handed but sometimes doing a few things, like archery, right-handed.
The Wii version of Twilight Princess flipped the entire game, including the character models, left to right, making Link a righty to make the motion controls more intuitive for most players. Skyward Sword was then built with a right-handed Link for the same reason.
With Breath of the Wild, Link was made right-handed despite the game not using motion controls for swordplay. The top-down games have kept Link as a lefty, though.