ubisoft did a unreal 5

https://youtu.be/JoaniaRQeFc

Micropolygon Rendering in Anvil Engine | Tech Demo

YouTube

@lritter definitely looks like it's based on Bryan Karis's Nanite paper. Curious if they've also gone the route of writing a software rasterizer to handle the pixel-sized tris, or if they're doing it all in geometry shaders.

Also curious if the ragebait brigade will set their sights on future Anvil games, or are they going to stick with raging against Unreal.

@DKesserich @lritter I’d hope not geometry shaders! But I’d love to see someone really unlock the potential of mesh shaders and amplification to create the next big roadmap for the rest of us to tinker on and get real weird over the next decade. We’re already seeing some cool stuff but I need mooooooooore.