RE: https://social.treehouse.systems/@endrift/116266194667097984

GBA was really special for homebrew development. I imported an Everdrive flash cart from Hong Kong (I might have used the Everdrive for more than just homebrew). The other enabler (especially before GBA emulators were around) is that the ARM7TDMI processor was a very C-friendly target and it was easy to do API-level emulation of your game's platform abstraction layer so you could compile and run the game on PC.

@pervognsen I’ve always meant to try GBA dev, but just haven’t gotten around to it… I even set up a toolchain/linker script for a hello world ROM and then just never made a game with it. I keep doing NES dev instead. >_<