Ill never forget how Nintendo switched Link to right handed for Twilight Princess on the Wii because it made for a “more immersive experience”.

Only to find out it was a completely pointless change bc motion controls were pure gimmick in TP. You end up just flicking your wrist like a maniac, and it doesn’t matter at all that you’re lefty or righty.

Twilight Princess is one of the few games I have actually quit playing because the controls were so bad, and one of the only remakes I have ever been interested in as a result. It just made my hands hurt and it didn’t seem to matter what direction you swiped even though that was integral to the controls.
Should have just played it on Gamecube
The remake on the switch was fine to play at least.
I have been wanting to look into that one as well.
Was skyward sword the one where you could only save the game at special totems? One of the games i flat out quit at the first dungeon because you couldn’t save where you wanted to like every other one before… why change that?
I mean. Majoras mask had that too.
Yeah but majoras mask earned that right
Didn’t know he was left-handed in the first place, but now his name makes sense. Waiting for the next sequel with his brother, Recht
He was originally going to be called Rink, but they thought the name didn’t make sense given that he was left handed.
In Japanese, they don’t have R or L, but another sound that is between them (pay attention to your tongue position when you say either sound to see how close they are). So someone did, at some point, have to choose between Link and Rink, assuming the Japanese name is even similar and they didn’t just make up an entirely new name for the English version. The k is anglicised, too, so maybe (Japanese doesn’t have K without a vowel sound after, though if the vowel is U, it can be pronounced without vocalizing it, essentially making it silent).