What does DLSS do, and what's up with DLSS 5?

https://sh.itjust.works/post/57162637

What does DLSS do, and what's up with DLSS 5? - sh.itjust.works

Lemmy

It makes games run smoother and look cleaner.

5 replaces assets in the game with AI bullshit.

It makes games run worse and look horrible because devs now target dlss performance mode for 60fps on medium hardware. The game is rendered at 720p and blurred to death until you can’t notice the half rendered frame and pixelated effects that depend on it (and TAA).

It’s also a marketing ploy to lie to consumers, saying their cards get 3x the performance of the previous Gen, by generating fake frames in between real ones. Displaying garbage but because the benchmark say 100+fps, it must be better right? Even though there are more presentation errors, latency is through the roof and the result is insane.

DLSS 5 continues the trend of lies by simply putting a yassification filter on top, lies to the dev, and lies to the consumers.

I disagree with your premise. It does make games run better which has helped devs get lazy and use it as a crutch. When devs don’t use it as a crutch but let it be a bonus it’s great.

Though I just replayed Just Cause 3 for kicks and think visually it holds up to just about any of today’s games and runs like a top with any fancy stuff.

They don’t run better though. DLSS just makes fake frames based in guesses which looks like it is running better.

It is the same basic premise as LLM slop, it looks like something despite not actually being that thing.

Frame Gen makes fake frames. Standard dlss does no such thing which is what the question was. It uses temporal upscaling. Not the same thing.
The early versions only did upscaling, but we are in the current day where DLSS does fake frame gen to increase fps on top of upscaling.

Only if it’s turned on. I have yet to see a game that forces it. You get to pick if it’s on or not.

You sound like you have never used a modern nVidia card. Not a slam, just saying it you had one you’d know it’s optional.

Keep moving those goalposts.
What are you talking about?

I made a comment about dlss doing frame generation, you said that wasn’t true it did upscaling. Then I pointed out that the last two versions do both, which you responded to saying it isn’t forced on, which isn’t even something I said.

The you tossed in an assumption that I haven’t had an Nvidia card because ‘I didn’t know it was optional’ which I chuckled at as my previous card was a 3060 and I just switched back to amd last year as I was not impressed with the dlss options including frame generation on the Nvidia card I owned.

You keep adding additional things in an apparent attempt to be right, aka shifting the goal posts. It is entertaining because each one has been wrong.

Upscaling = artificially increasing the sampling rate through some sort of inter/extrapolation.

Temporal = it’s happening on the temporal axis.

Samples on the temporal axis are frames.

Therefore, temporal upscaling = artificially sampling more frames = frame gen?

No, that’s like saying TAA is frame gen.

Using temporal data to upscale is different than inserting frames that weren’t there to begin with.

TAA as in temporal anti-aliasing? Is that not frame generation? It’s interpolating between frames to create a frame that wasn’t previously there. Just like how spatial anti-aliasing generates pixels that weren’t previously there.

I think maybe we have a different idea of what “generation” means. I’m guessing your idea of “generation” is when it surpasses some threshold of information added through the process.

In TAA every other pixel is rendered traditionally and the others are filled in. So it’s not frames generated it’s pixels that are generated.

And dlss does that same thing but in a different way. It’s like smart sharpening and takes a blurry image and makes it sharpen. No new frames, but a sharper image than is natively generated.