"You're swimming against the tide making games like this": Why more developers didn't copy Firewatch's reactive storytelling
Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more

"You're swimming against the tide making games like this": Why more developers didn't copy Firewatch's reactive storytelling
Firewatch was meant to spark a subgenre but its influence didn't spread. A decade on, we ask why Roblox and Minecraft are more
Rock Paper ShotgunToo bad it did not blow up, people like slop throughout the ages anyway.
People are determined to be unhappy aren’t they. It’s not slop it’s just not for you and that’s fine but it doesn’t mean you get to be dismissive of other media. There’s plenty of great games that are neither slop nor firewatch style narrative games.