I just realized something..

I come from making games with algols where queuing animations used this awkward kind of setup:

.then(() => {}).then(() => {})

Even back then it felt shitty to work that way but it was all I ever known, and over time I'd read about continuations, or stringing along an env variable, fussing with callbacks, it was just all bad, but you learn to live with it.

In catlangs, animation is absolutely seamless:

this then that

It is a valid way of sequencing animation functions because the atoms of a catlang can be concatenated. It's the ultimate scheme for doing gamedev animation in my opinion.

Anyhow, You wouldn't NAME a VARIABLE.

@neauoire a while ago I made a little toy language for HTML interfaces in a forth like, and it was surprisingly intuitive.
@arcade @neauoire can i get a link to it? this sounds awesome!
I CAN'T BELIEVE ITS NOT FORTH!

@fkinoshita I'd be very happy to hear any thoughts @neauoire