an online persistent 3D world with avatars tied to real identities, tied to VR hardware.
or, a failed project, since Meta is likely mothballing most of it.
How did it cost $80mil?
it was the first potentially big consumer of modern VR hardware, and was built up from scratch.
If Meta assigned 320 people to develop it and the supporting hardware and technologies, add in cost of hardware and after a year you’ve easily spent $80mil, even if you have nothing to show for it.
Why is it just 2nd Life?
because that’s the only bit they fully completed before cutting the funding firehose. Of course, it’s “2nd life IN VR!”, not just a simple re-do. Personally, I think they would have done better to base it on a Minecraft-like concept.
Remember that 2nd Life is really just a glorified MOO with graphical overlay. The Sims is really a similar concept too, as is Eve Online.