"You're swimming against the tide making games like this": Why more developers didn't copy Firewatch's reactive storytelling

Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more

"You're swimming against the tide making games like this": Why more developers didn't copy Firewatch's reactive storytelling

Firewatch was meant to spark a subgenre but its influence didn't spread. A decade on, we ask why Roblox and Minecraft are more

Rock Paper Shotgun

Win over the hearts of academics in arts and literature and you’ll be off

I half joke, but academia loves to act like elitist snobs that know better than the dirty, uncouth peasants and their silly, simple means of entertainment. Only games (board, rpg, video) can offer experiences where player (“consumer”) choice matters and leads to different outcomes. Books, movies, series are all “set in stone”.

Yeah, fuck artists who come up with a specific thing they want to show people, why can’t they make another playground where they have to guess everything players might want to do and develop all of it. And write, code, animate, voice all the physics and choices.
Yeah, video games are still seen as low brow entertainment, not worthy of being accepted as sophisticated high culture.