After 25 years, Valve reworks Counter-Strike's reload system
Full-magazine reloads throw out muscle memory in favor of "higher stakes" decisions.
https://arstechnica.com/gaming/2026/03/after-25-years-valve-reworks-counter-strikes-reload-system/?utm_brand=arstechnica&utm_social-type=owned&utm_source=mastodon&utm_medium=social
@arstechnica so they're out of ideas eh

@arstechnica

that odd moment when you realize gambling has been keeping a video game going for two and a half decades.

@wtrabex @arstechnica

SKINS WERE FIRST ADDED TO COUNTER-STRIKE GLOBAL:OFFENSIVE ON 14th OF AUGUST 2013, AFTER THE SUCCESS OF VIRTUAL ECONOMY IN VALVE'S OTHER MULTIPLAYER SHOOTER, TEAM FORTRESS 2 - A GAME RELEASED IN 2007, WHICH ITSELF ONLY ADDED COSMETIC ITEMS ON MAY 21st 2009, AT WHICH POINT THE GAME DIDN'T HAVE A LOOTBOX MECHANIC EITHER, TAT WAS ONLY ADDED ON SEPTEMBER 30th of 2010, AS PART OF THE MANN-CONOMY UPDATE.

Prior to any of this the only place you might've been abe to see any form of lootboxes in a counter-strike series would be in Counter-Strike Online or it's sequel, for which I do not have a timeline but at the earliest that would put first gambling mechanics in the series on July 24th 2008, on the day of CS:O's release. Nearly 7 and a half years after the oficial release of Counter-strike as a game, over 9 years after the first beta for Couner-Strike, the half-life mod and, for the sake of completenes, around 5.5 years after version 1.6 released exclusively on steam, being the last numbered version of the original title, followed by a bunch of patches. Also 4 whole years after CS:Condition Zero and (nearly as much) CS:Source dropped. None of those 3 first games in the series had any aditional paid content in them officially. And neither did Team Fortress or Team Fortress Classic, or any of the Half-Life games, again - for the sake of completeness.

@wtrabex @arstechnica You never played CS?

@beatgrounds @arstechnica

I don't like first person shooters. All you see of the character is the gun. And the only reason to do it is to make someone else feel bad that you displayed more skill than they did.

That's my impression, at least, from the few I've played.

@wtrabex @arstechnica You play games to compete, not to make people feel bad 🤣🤣🤣 Just like chess or any other game or sport.

@beatgrounds @arstechnica

Only if it's a zero-sum game. Not every game is. Some are based on cooperation or advancing goals together.

One winner, one loser- I don't like it.