Cities: Skylines 2 boss says they 'completely overestimated' the Unity engine's capabilities

“Our mistake was to bank on something that was not yet proven,” says Colossal Order CEO Mariina Hallikainen.

Cities: Skylines 2 boss says they 'completely overestimated' the Unity engine's capabilities

"Our mistake was to bank on something that was not yet proven," says Colossal Order CEO Mariina Hallikainen.

PC Gamer

Didn’t independent analysis show that they had awful LODs and such on release, causing massive performance loss? Maybe Unity was supposed to automagically take care of that, but if it didn’t work, doing the work manually was always an option. They just chose not to.

If your game’s broke, don’t release it. That’s like a carpenter blaming his tools for a slanted kitchen cabinet. I don’t care if your saw blade had a manufacturing defect, take it back and fix it!

It’d be a case study in what not to do if publishers didn’t make that same mistake over and over again. There is such a thing as unacceptably poor performance and fixing it cannot possibly be more expensive than lost sales revenue.

The LOD and occlusion issue was actually really funny. People discovered that the game was rendering all of the individual teeth in each citizens mouth all the time, even when the camera was 1000’ in the air.

To say that CS2 shipped in an unfinished state would be an insult to most early access games.