I need to check previous emails/communication but they’ve basically said similar things every single season, despite not a lot of things really being game changers so I’m not keeping my hopes up. This season was still quite good content wise, but it felt a bit boring balance wise (but I guess that’s because the sandbox is in a good state?).
Random thoughts:
- Defib is still mandatory for Medium. I’m starting to think maybe an interesting balance would be to remove the half HP + no gadget debuff, but introduce the ability to destroy the hologram of a player being resuscitated. It would still put the gadget on cooldown, I think the danger of it being “wasted” would turn it into more of a strategic choice (where and when to defib) rather than an automation.
- I’ve started playing cloak + dagger on Light and it’s awful to play, I’m still trying to rewire my brain into playing more like an assassin, but the visual effects + sounds combo of the cloak are too obvious to be viable, I’m sure there could be a way to buff it and in turn reduce the overusage of dash.
- Sword left click nerf please
- I’m still yearning for gas based weapons for any class, a blowgun would be really fun, maybe the “poison” could tick until the player is healed (teammates, or regen cd). It would be more of a harass tool
- I still think the KS-23 should have been a Heavy sniper (just the look of the weapon, no balance change), not a slug shotgun, Heavy was the only class without a sniper.
- “Dynamism shooter” when the cashboxes, vaults, grand vaults, spawns are fixed, power shift routes are predetermined… we need more actual dynamism and variation in objectives positions.