RuneScape's monthly membership now costs as much as a World of Warcraft subscription as Jagex announces its second price hike in less than 2 years
RuneScape's monthly membership now costs as much as a World of Warcraft subscription as Jagex announces its second price hike in less than 2 years
Just a gentle reminder that 2009Scape exists and you can play it offline with member benifits.
Does the game have a cash item shop? Will they be removing that? I can understand if they are removing a cash item shop or something, that is technically a trade of that tevenue for subscription revenue. A little late to the subscription party though, people are wisening up to the fact they end up paying more on subscriptions.
I am not unreasonable though. Nobody ever likes price increases but from the perspective of the business price increases are sometimes necessary to keep up with inflation and cover server costs, etc. I dont know Jagex’s business and financials enough to know if this is necessary for the game to stay online or if it is just greed.
I also want to not that they’ve just:
Removed all pay to win elements Removed all loot box and fomo purchases Added the ability to toggle off other people’s cosmetics in the settings Removed all “dailies”, “hourlies” and any content that would pressure you to log in or not do the activity you’d rather do They overhauled the combat system last week to be more intuitive Are releasing a whole new continent on the 28th to give new players a taste of endgame activities like bossing
The price increase is on the annual subscription, and as a new player I’m letting my monthly sub roll another month. Not saying it doesn’t suck for long-time players but it’s what, another $40 for a game you intend to play for a whole year and will get hundreds of hours out of?
I just started playing RuneScape last month as part of a “group Ironman” and have been having a blast. I want to note this is the new RuneScape and not “Old School”. I honestly think it’s going to surpass OSRS at this rate.
It’s definitely not just about raw content. OSRS primarily exists because of the failings of RS3’s monetization and failed combat rework.
Both have been improved now and finally the good of RS3 can shine, primarily the graphical fidelity, UI modernization, and combat that isn’t a pile of engine exploits discovered by players and embraced by devs who were happy to use bugs as features. RS3 has lots of unique content that OSRS doesn’t have, with better designed bosses (I’m told) and regions like Anachronia. Even OSRS was behind RS3 in content for a long time, so there isn’t a large gap here.
I believe RS3 now has a better foundation than old school, and I suspect there will be a gradual increase in new players (and curious OSRS players) over time. As a new player that’s why I chose it over OSRS at least. I tried both and RS3 just feels way better to play.
As a player who played RS2 back in 2004, and quit with the combat rework. Started playing OSRS in 2018, and tried RS3 last year. RS3 feels too cluttered with bullshit to feel nice to play. Everywhere you go, there’s some shiny, sparkling bunch of content doing everything it can to drop everything you’re going, and try it instead. It feels claustrophobic with the amount of crap littered literally everywhere. Like playing “ADHD the game”.
The graphics don’t really matter to me, but if they did, OSRS has graphical options, like the 117 HD mod, the HD client, and coming soon-ish (probably(maybe)) the new official client with a HD rework.
I don’t see what RS3 supposedly has, that would want me to play it, instead of OSRS.
Still the second price hike and all of that occurred right after the first price hike. Players assumed the first hike was the trade-off to get rid of MTX since that was already the discussion at the time.
RuneScape is definitely fun though, I’m not disputing that.
I’m pretty sure the price increase is for OSRS also, but they just don’t get anything.
Anyway, I somewhat agree with your argument. You get what you pay for, and if you want the game to not have MTX then you’re going to pay more (possibly, increased players could counteract this). I wouldn’t use an “hours played” metric to defend this though. I think it’s a bad metric even for regular games, but especially RS where it’s a “second monitor game” much of the time. Enjoyment/$ is the metric that matters. It’s harder to measure (as it should be, as it’s subjective), but it’s actually the reason we play games.
Oh I’m not even arguing that the price increase has a justification.
I just think the games are still worth it at the higher price and that RS3 might be underrated now.
It’s pretty fun these days actually, new endgame bosses come out every now and then, they’ve added a ton of new skills, and they removed their lootbox mechanic and have done a lot to get rid of the daily FOMO grind. Lifted daily caps on some activities, gotten rid of others.
I haven’t played in half a year, but honestly, a lot of the changes they’ve been talking about are a huge positive for the game.
Pedantic aside joke: “takes about 200 gd hours” immediately says “YOU WILL NEVER RUN OUT OF THINGS TO DO - EVER”
I get that that’s way out of context, I just thought it was funny. Okbaiiiiii~
200 hours was in reference to the main storyline.
There are also side quests, guild quests for dozens of different skills, and all sorts of other activities beyond questing. Plus several expansions. You really won’t ever run out of things to do in FFXIV…
You have to pay for them though right. The base only lets you have 1 character.
But only nerds have more than 1
Main, Ironman and a few different PvP builds? €50/month +
The only thing that kind of saves it is being able to buy bonds, but you’ll need a constant flow of cash for that.