"Everyone is comparing us to Baldur's Gate 3 so there's no way to avoid it" - But Solasta 2 is different in some very important ways

“We’re two different beasts, and we just want to make sure that people understand the scope of Solasta 2 and have the right level of expectation around it.”

"Everyone is comparing us to Baldur's Gate 3 so there's no way to avoid it" - But Solasta 2 is different in some very important ways

"We're two different beasts, and we just want to make sure that people understand the scope of Solasta 2 and have the right level of expectation around it."

Eurogamer.net
Man, i wish that game (both of them really) was based off a good system. 5e is easily the worst (serious) ttrpg on the market and it ruins even bg for me. Owlcat really are the saviors of the genre for not shying away from making games in real systems.

5E was very successful for what it was intended to do: make D&D approachable and simple for the casual mainstream audience at the expense of absolutely everything else.

Which yes, unfortunately makes it very unsuitable for use in video games.

Oh I’m not suggesting it wasn’t a successful scam, the general audience always manages to be dumb and gullible. I’m saying it’s all around terrible and by far the worst real ttrpg maybe ever. I wouldn’t even recommend it to a new player because it’s both too complicated yet somehow entirely hollow.
It’s just bloated with historical baggage, this hobby has way too many hyperbolic “critics”. 5e probably isn’t even the worst version of Dungeons & Dragons, let alone many major games like Shadowrun, Cyberpunk, or Vampire: the Masquerade that have serious structure and culture problems
Out of the three you mentioned only shadowrun is anywhere close to as bad as 5e, and at least shadowrun is infinitely more fun if you actually get it.

5e probably isn’t even the worst version of Dungeons and Dragons

THAC0 and Descending AC have entered the chat

They’re just awkwardly presented, the core mechanic is essentially the same as what we have now the numbers just go a different direction.

it’s both too complicated yet somehow entirely hollow.

That they managed this feat is truly a marvel, but for me I think the worst part of 5E is how little help it gives the DMs.

I’m not sure it’s the worst system ever though, there are some stinkers out there.

Worst real system. I could name some that are just straight up art projects or actual memes, but systems actually meant for real people to play them? No contest.

And yes it’s almost fascinating how they made it so complex but with absolutely nothing to actually do. It might be the editing? Not sure.

I’d love for you to explain what you mean. I’m not exactly thrilled about wizards themselves but 5e is fine. I do prefer other systems but to say it’s the worst is insane given 4e exists.

Alright. For one example 5e has basically no real character creation yet it’s still way to complicated to make a character, and that extends out to every part of the experience. The economy? Doesn’t exist. Exploration? No tools for it on either the DM or player side. Combat? Very few options unless you homebrew (which is generally a bad thing to rely on) yet still complicated enough to take ages for a new player. Roleplay? The least complicated problem in that it has no systems to support it what so ever, but that removes any selling point as well. They’re are some issues outside of the game (like the monetization) and likely a lot of smaller issues i don’t remember as well, since it’s been a long time.

And yes 4e is better than 5e. I dislike both, but 4e actually tried to make a good system.

Edit: it mostly boils down to being complicated without actually having choices or even giving you tools to run the game. Pathfinder is a complex, maybe even bloated, game, but that complexity exists to give you the opportunity to do more. In 5e it exists to be more verbose with something that could have been edited down to a single booklet.

What do you mean by there’s no character creation exactly? I’m not sure I understand what you think is missing there. I will die on the hill that 4e is far worse. Also I actually don’t mind the lack of exploration for example I homebrew almost everything anyway I’m running Daggerheart currently. There’s plenty for combat if you treat combat as a group exercise instead of a solo one although yeah martial is a bit lacking
Character creation is stupidly truncated, there is very little you can actually do to make a character yours when compared to more complex systems, while still being bloated by any other standard.
I got what you meant but what is it that you would want? What’s an example of character creation you like?
Just as examples I’ve been using recently: it should either be more like Pathfinder (complex, but with incredibly deep customization) or more like Cain (less deep options, but incredibly easy). Pick a lane, basically. If you want my personal favorite character creation it’s WoD. Point buy not locked behind classes or anything, plenty of distinct options to choose from when making a character, and even has aspects specifically centered around catering to roleplay (although that’s just what the system is based on).
Yeah that’s fair, I definitely appreciate the way pathfinder allows you to have far more diverse characters within even the same class and you can do a lot more on your turns. I’ve played a lot of 5e and yeah it definitely gets a bit repetitive if you’re a minmaxxer or someone who grasps the game really well. I’ll have to look at the system for WoD just out of curiosity. I think it’s the sacrifice of appealing to as many players as possible. I’ve dmed enough new players that even 5e is really difficult for character creation.