Is Flappy Bird a good game?
https://piefed.blahaj.zone/c/games/p/641975/is-flappy-bird-a-good-game
Is Flappy Bird a good game?
https://piefed.blahaj.zone/c/games/p/641975/is-flappy-bird-a-good-game
It was a classic game concept. My earliest memory was of a helicopter game in the 80s, where is worked basically the exact same way.
It’s a very 80s game idea, and those games weren’t for everyone, to be sure. But Flappy Bird wasn’t a bad game, just a typical time waster of its decade. With Super Mario graphics.
I know, actually Epic Games bought the rights I think, they remade the game.
But just doesn’t feel the same, the original had something different.
I played the one Epic made, it’s the most accurate so far.
That makes sense. I think with more complicated games (or any art) there’s some leeway where you can appreciate some things about the game enough that you endure the parts that don’t tickle your fancy. With games that really focus down on a single element, whether you are interested in the game at all hinges entirely on whether your tastes align with that one thing.
One of the reasons I asked is that, since precision timing games are not my thing, I can’t really tell if Flappy Bird is an exceptional example of the genre, or if it’s more of a Tiger King situation where it’s not that good, but it’s a fun thing that became a fad. Seems like the crowd is leaning closer to the latter.
I play this version at work sometimes
Yeah it is great!
I think of games like Flappy Bird and Lemmings as grinding.
Back when I used to play MMOs a lot , EverQuest, WoW and Dark Age of Camelot, sometimes it was just so nice to mindlessly grind after work.
It was a relaxing low effort thing to do to get my mind off of things.
It is one of the things I love about God of War 2018. There is a whole realm that is just about grinding the same area over and over again. You didnt have to do the area for the main storyline but it was there is you just wanted to mindlessly grind.
Wouldn’t say that EQ or DAoC were low effort mindless grind. Leveling or the super awesome large scale PvP (damn I miss this) needed tons of work, coordination and effort. I retired at the time the daoc beta went live and I basically lived there 😁
But farming for some stuff sure was low effort chilly grinding.
Anyhow, nice to read anything about daoc at all. It always seemed very niche. Eq had its moment in the sun and wow…is wow.
Omg yeah EQ and DAoC were not low effort at all. EQ was a total commitment.
Just getting a group to slaughter random mobs took time commitments.
… and raiding… HAHAHAH
Such good times.
Is Tic-Tac-Toe a good game? I know people who played it a lot at one time. Does it hold up?
If you had fun playing it, it was a good game.
Fruit Ninja? Doodle Jump? Angry Birds?
Games take a simple concept, possibly copied from elsewhere, possibly a mash up of others, possibly original ideas, and of it’s fun, it’s good.
Now was the hype over Flappy Bird strange and over the top? Probably. But remember fidget spinners? Yo-yos? Sometimes trends/fads happen.
Hey! I think this is a FANTASTIC question, because the answers reveal the diverse ways we all categorize what a “good” game is.
The straightforward simple nature of it like TicTacToe makes it good.
The easy on boarding to new players makes it good.
The simple task and challenge while not deep, is competitive enough to make it good.
Even bad games can become good under the right circumstances or perspectives. Sonic 06 is generally considered to be one of the worst games in the franchise, and an overall bad game. But it’s great to watch others play it because of how bad it is. It’s great to watch speed runs, or the odd glitch hunting videos. Playing it JUST to experience how bad it is can even be enjoyable and “good” to anyone that likes playing bad games.
My point is, what makes a game truly “good” isn’t just a single thing about it that someone might like, but rather, a combination of all those “good” things about it that work together in a way to create a better experience than the sum of its parts. Multiple “good” things all working together to make an experience that is uniquely “good” to that game.
So what’s interesting, is that all the different perspectives in this thread prove fairly well that Flappy Bird was indeed a good game.
However, the one part about it that people haven’t mentioned yet that I appreciated about it most:
Was the fact that the bird had some of the worst physics ever.
Having a linear jump up, but an accelerating decent down that despite its description, felt like juggling a rock in high gravity more than making a bird flap it’s wings.
It was SO UNINTUITIVE, that even with the quick onboarding it felt like playing a carnival game that was rigged for you to lose. And just like those games, there was a trick to getting good at it. And that trick created a learning curve needed to actually get gud at Flappy Bird. One that in combination with its easy and simple concept, quick onbaording, and competitive design (leader boards) made it honestly a great experience at the time that I feel hasn’t quite been captured since.
(With the closest being maybe Baby Steps or Getting Over It, but neither have such a simple design. Rather a simple mechanic pushed to its limit.)
Anyway, thanks for asking this! Imo, Flappy Bird was definitley a good game worth talking about.