GE-Proton10-33 Released

https://lemmy.world/post/44404657

GE-Proton10-33 Released - Lemmy.World

Proton: - wine bleeding-edge updated - dxvk updated - vkd3d-proton updated - vkd3d updated - dxvk-nvapi updated - fex updated - pulled in upstream misc proton script fixes - pulled in upstream steam_helper fixes Patches: - NEW: Added new wineopenvr patches to allow VR to work outside of steam for non-steam games (examples such as GOG version of ProjectWingman, Overload, Star Citizen). Compatibility tested using Meta Quest 3 with WiVRn. To use, setup WiVRn, then launch games with the additional environment variables WiVRn instructs. Tested flatpak system and user modes as well as standalone package install. - NEW: Rebased em10/wine-wayland patches, should have some new dead-key fixes. - Patch added to fix Star Citizen EAC warning popup - More winepulse patches from Vyrolian - NEW: Added new umu.exe that works the same way steam.exe does – this is used now instead of the standard wine start.exe, it should help some 3rd party launchers work better by making them run the same way steam runs them. Protonfixes: - add vcrun2022 to fix star citizen 3221225477 code error [https://github.com/Open-Wine-Components/umu-protonfixes/commit/b99bf1cff471afeed8243b409e8bf29d5b246217] - upscalers: add version 4.0.3 of amdxcffx64.dll [https://github.com/Open-Wine-Components/umu-protonfixes/commit/39beb967188c7340fe04eb583fbf6a154a9d2732] - upscalers: add v4.1.0 amdxcffx64.dll [https://github.com/Open-Wine-Components/umu-protonfixes/commit/472788398c45054921ce61036c70bf675d500078] - fix: Assetto Corsa CM missing dotnet 4.8 prompts [https://github.com/Open-Wine-Components/umu-protonfixes/commit/cddcb606e2b64fa6842eec17b030a7a3773656f8] - utilities: keep DXVK_FRAME_RATE and VKD3D_FRAME_RATE in the proton environment [https://github.com/Open-Wine-Components/umu-protonfixes/commit/f46cb38dd344899857531749e4d8d1b3d7be398f] - upscalers: add url check and automatic fallback for amdxcffx64.dll [https://github.com/Open-Wine-Components/umu-protonfixes/commit/3cf49178e9187c8fa536a062024d6d8ab3a2d3f1] - Do not show the zenity dialog when running the winetricks gui [https://github.com/Open-Wine-Components/umu-protonfixes/commit/82058b41327a5fa8931d901d7b94315c6addbcdb] - Add demo save import for Planet Crafter [https://github.com/Open-Wine-Components/umu-protonfixes/commit/144dc40240af2877dcb1e466821ec332491815df] - fix: add early stage fixes to run when the module is imported [https://github.com/Open-Wine-Components/umu-protonfixes/commit/eee5639f89578c165669ce226a9f906695e3242e] - utils: do not try to access g_session when in {del,set}_environment if it’s not instantiated [https://github.com/Open-Wine-Components/umu-protonfixes/commit/ba466c91e2aee6060799912c40ac43c631bae203] - gamefix: set gamedrive early for Duet Night Abyss [https://github.com/Open-Wine-Components/umu-protonfixes/commit/b637cbc3e9adbbd1754152a3a7cdaa057b9a6b63] - gamefixes: set game drive for Zenless Zone Zero early [https://github.com/Open-Wine-Components/umu-protonfixes/commit/41d641542e502134e1eefee93e4548c5c5f30139]

Interesting to see VR mentioned. I wonder if it’d be feasible, since wine seems like the place for translation layers, to translate the old oculus sdk (from the DK2 days) to openvr or steamvr. That could enable games that were never updated to modern APIs and to be played, like AAAAA for the awesome, the base jumping game which supports VR, albeit only with the 0.5 or 0.6 version of the beta oculus sdk apparently.