So FBC: Firebreak is officially dead in the water. Servers will probably stay online for... indefinitely? But no more content updates.
As cool as "Helldivers but SCP" sounds on paper, you do have to actually make satisfying gunplay/enemy design for it to work. Unfortunately we actually have
- bizarrely direct ports of enemies designed for a completely different plane of player power (Hiss Distorted)
- respawn rooms that are always choke points
- actually just a lot of chokepoints in general
- status effects that are just "you will die in X seconds" (radiation/"glowing", on release. there is some nuance here, but it doesn't help Remedy's case)
- guns just don't feel that great
- lack of objective/map variety (still)
- that fuckass Hiss Breaker that I hate
The best case scenario is that Remedy's management has gotten a quick and lasting lesson in the meaning of the phrase "core competency" and won't try going this far out of their comfort zone (at least for a while).
