Nvidia Announces DLSS 5, and it adds... An AI slop filter over your game

https://piefed.ca/c/games/p/593867/nvidia-announces-dlss-5-and-it-adds-an-ai-slop-filter-over-your-game

Nvidia Announces DLSS 5, and it adds... An AI slop filter over your game

![Jyk0L8eLs7jd7es.png](https://media.piefed.ca/posts/Jy/k0/Jyk0L8eLs7jd7es.png) I'm completely speechless. This looks so terrible I thought it…

Leaving aside the question of artistic intent, does this not lead to every player having a different experience? Or maybe even every session? DLSS 5 seems to fill in a looot of details and even changing things. How are they making sure it’s the same for every player?

Or maybe even every session?

Fuck that… every frame.

Although, that was the experience with Stable Diffusion a few years ago. WAN Video is good enough for remembering the face during the course of the processed length (4-5 seconds or so). But, as soon as it needs any sort of object permanence, like when the face is hidden, suddenly, it doesn’t know what it was looking at any more. Seems like a solvable problem with reference images. I doubt NVIDIA thought that far, though.