RE: https://mastodon.gamedev.place/@yurisizov/116240441023829664

Your reminder that realism is not a universal creative goal. In fact, realism is rarely the most important art goal, even when it hits the list.

Anyone telling you a machine’s realism matters more than human agency and human choices in creation doesn’t understand what they’re working (read: fucking) with.

This is soul crushing.

Even in successful games I consider realism umbrella, like the sequels of Horizon Zero Dawn and Death Stranding, a few of the things that matter far, far more than realism:

- intentionally making the design choices together to create a cohesive world & increase immersion

- colors & sounds & textures which give us a sense of emotion and connection to the story & characters

- choices which **are** unrealistic , making worlds different enough than ours, places we want to explore and escape to

@moss

Am reminded of Jacob Geller's essay "Bad Graphics".