gamedev tools that nobody can ever take away from us.

@neauoire You are very seriously an inspiration, and are single-handedly sustaining my love for the art of computing in an increasingly artless space <3

I drew a line with uxn yesterday and it made me immensely happy.

@mvu thank you for saying so :) we can fight back ✊

@neauoire so inspiring! looking forward to spending some quality time tinkering with uxn in the near future :^)

i've been working on reviving Kate's old asus laptops and want to get uxn running on them when i do. i may reach out if i have any trouble ;^P

@leaflitter please do! Always happy to help setup on older systems ^__^
@neauoire Now that's a desktop full of bragging rights. Uxn has come such a long way it's really frickin impressive. I somehow missed how you transitioned from 16x16 sprites to those beautiful animated larger character graphics, do you have any documentation on that?
@rostiger We had to make a font editor that allowed us to make large letters. I began using nasu to make 8x8 fonts, then I made a dedicated font editor called turye that edited 16x16 fonts(chicago, venice, etc..) but for the playdate we needed 24px high fonts, so we modified Turye to have a larger canvas, and this is how @rek is doing the Donsol font shown in the screenshot as "You blocked the imp"
@neauoire you blocked the imp