RE: https://mastodon.gamedev.place/@yurisizov/116240441023829664

Your reminder that realism is not a universal creative goal. In fact, realism is rarely the most important art goal, even when it hits the list.

Anyone telling you a machine’s realism matters more than human agency and human choices in creation doesn’t understand what they’re working (read: fucking) with.

This is soul crushing.

@moss

This is one thing I talked about in my book. On the PLATO system in the 70s and 80s, sure, you had hundreds of multiplayer graphical games to play, incl some the world’s first first-person shooter games. But the limitations of the graphics, the constraints, proved to be an *advantage*: they *engaged* the minds of players, who easily and readily filled in the game situations and locales via *imagination*. Since the 90s, reliance on imagination has all but disappeared. BIG mistake imho.