You’re partially correct, but ray tracing in no way ruins the look of games. Games have spent decades trying to re-create something that looks natural and ray tracing is the most true-to-life version of lighting we have for games. Tons of games even use pre-calculated ray tracing. On top of that, ray tracing is extremely flexible and you can change how each ray of light behaves, making it extremely customizable to what the dev wants. So what I’m saying is don’t mix up ray tracing, which is a mathematical representation of light, with DLSS which is just fancy guess work