RE: https://mastodon.gamedev.place/@yurisizov/116240441023829664

Your reminder that realism is not a universal creative goal. In fact, realism is rarely the most important art goal, even when it hits the list.

Anyone telling you a machine’s realism matters more than human agency and human choices in creation doesn’t understand what they’re working (read: fucking) with.

This is soul crushing.

@moss well said 👏

Even if it is the ultimate goal, realistic imagery still requires a surprising amount of design and stylistic intent in order to look convincing. It's so much more than just proportions, or texture resolution, or subsurface processing or w/e... imo, photorealism without a touch of design to it is just a poor, disorganized, uncanny attempt at mimicking photography, and audiences can tell something's off with it even if they can't quite put a finger on it

@ringlov yes!! the "uncanny valley" is REAL and I worry people will be sick of it very, very fast with shoehorned AI, but companies will just take that as "oh we must try harder to replace artists!" not "this isn't what people want"

Anyone remember Polar Express backlash? Humans HATE not-quite-right realism

@moss yessss, I totally forgot about the Polar Express backlash... I still have a perhaps delusional hope that it'll work out for us, because the audiences they're targeting will inevitably reject all this. I don't have much to support that except that people want to connect with people, not machines, so they will learn to seek out games and stories more obviously made by people...
@ringlov I hope so too!!! I have to believe ✨