RE: https://mastodon.gamedev.place/@yurisizov/116240441023829664

Your reminder that realism is not a universal creative goal. In fact, realism is rarely the most important art goal, even when it hits the list.

Anyone telling you a machine’s realism matters more than human agency and human choices in creation doesn’t understand what they’re working (read: fucking) with.

This is soul crushing.

@moss @yurisizov It’s interesting, now that you mention it. Visual art reached for realism and then mostly fled to abstraction (even photorealism didn’t try for actual realism).

Maybe video games will do likewise, but we are just stuck in the illusionistic phase.

@colorblindcowboy @yurisizov

I suspect there will be a desire for more “unrealistic” fun, daring creative digital experiences, and a desire for more physical/tangible irl experiences as computer capabilities scale.

My hope as someone who has worked in both theme park & game designs is we’ll use irl & digital for their unique strengths.

Dig doesn’t have as many real limits— let’s make “impossible” things to experience. Spec fiction. Alters.
Use phys for sensory immersion & tangible connections

@moss being a theme park designer sounds pretty neat