@moss yeah I mean there are "newer" games I like that attempt realism. I enjoyed CP2077, RDR2, Satisfactory is fun, etc etc.
But I suspect if those games were still made even if we never invented some of these super high polygon engines, they would still have been "good".
Some studios still know this. The Octopath games are a great example of how the old art can be modernized without needing a computer that can simulate the whole milky way in part *because* high artistry allows you to do things efficiently.
This is part of what was lost as Moore's Law went asymptotic right before it stalled: "more compute" was briefly always a solution for the current gen of developers.
Not to go full old man about it, but back in the day when CDs,DVDs, and cartridge ROMs drove gaming, there was an incentive to avoid bloat. Now, throwing 90gb of texture files into 30 hours of gameplay is considered "top tier" and its your fault as a player if you can't find room for it all.
The indy devs are keeping alive a skillset almost extinct in the big studios.