Let's talk video games UX, and motion sickness accessibility!

If some video games make you sick (nausea, dizziness, off balance), first, hello, you are not alone. This is a sensory conflict, due to your body not moving while your eye sees a lot of movement. Kind of the same when you are car sick. It’s more common than you think.
https://www.youtube.com/shorts/eA77d87SDuQ

Motion sickness from games sucks #GameLiteracy #AccessibleGaming #GamingTips #NewGamers

YouTube
Second, ellalowgren listed a lot of tips and tricks that could help you:
- Turn motion blur OFF
- Increase field of view (FOV) if available
- Try higher frame rates or performance mode
- Lower camera sensitivity for smoother movement
- Sit further from the screen, or use a smaller display (this is why I can play Borderlands on TV but not on computer, too close to the screen)
- Play in a well-lit room

- Some people feel better inverting X or Y axis, so camera motion feels more natural
- Third-person or fixed-camera games are often easier than first-person

Those tips and options rely on game developers, offering the options though. So, dear game developers, designers, first I love you and I know you are already doing an amazing and stressful job. But, also, please learn about how games can trigger sensory conflict, and offer us the options

Also, to learn more about accessibility and video games, check
- Tags Accessible Games Initiative, an initiative to bring accessibility labels to video games: https://accessiblegames.com/accessibility-tags/
- Can I Play It, a blog that reviews different video games and lets you know their accessibility features: https://caniplaythat.com/
- Game accessibility guidelines, a list of different settings and options games need to be accessible: https://gameaccessibilityguidelines.com/full-list/
Tags | Accessible Games Initiative

The Accessible Games Initiative is an Entertainment Software Association (ESA) project. The idea for the Accessible Games Initiative was first developed by Electronic Arts, Google, Microsoft, Nintendo…

Accessible Games Initiative
And reach out if you are looking for some game testers with this type of issue, I’m happy to help make games less motion triggering for the rest of us.