Second Reality on #IRIX WIP
Second Reality on IRIX now plays music!! st3play modified for big endian.
More scenes of the second reality demo now work on IRIX. Still many segfaults, bus errors and glitches left to fix.
"ten seconds to transmission!"
SecondReality on #IRIX
@flexion

Well done. I'm stunned about how well the sound mixing went (as far as the (good) microphone recording allows to judge that). That's almost GUS hardware mixing quality.

The track is btw. done by Purple Motion, using the Future Crew's (creator of the Demo) own programmed tracker: The Screamtracker. Which heavily inspired the later Impulse Tracker.

This was one of the first "more than just 8 tracks" sound trackers, however the track we've heard here has exactly 8 channels.

The demo itself from summer 1993 run this smooth already on a 386DX with 25 Mhz . Which also means: No OpenGL back then, just setting pixel by pixel (for the most part). So I'm not surprised it runs this well at your powerhouse of a machine.
Is this also reassembled/recompiled (like Wipeout, you recently showed)?
Or do you use something like Dosbox here?
@herr_irrtum No DOSBox used here. The DOS source https://github.com/mtuomi/SecondReality was ported to a Windows32 release by Gargaj here: https://github.com/ConspiracyHu/SecondRealityW32 and XorJS ported it to Linux in C++ https://github.com/XorJS/SecondRealityPlusPlus
I forked this one to add required modifications for big endian and IRIX compatibility. It uses GL to draw to the window.
GitHub - mtuomi/SecondReality: Source code and data of Second Reality by Future Crew in 1993

Source code and data of Second Reality by Future Crew in 1993 - mtuomi/SecondReality

GitHub
@herr_irrtum @flexion Second Reality was designed for a 486, but can function on a 386 (not smoothly). Also, openGL (1992) did exist when the demo was released (1993). For the overall demo, both PM and Skaven did audio sections with an early Scream Tracker 3.
@RandyMongenel @flexion

Ok. You've asked for it ;)

The section we've heard in the video is Purple Motion only.

OpenGL on DOS PCs was not a thing in 1993 - yes, I know it existed already in the ultra expansive SGI universe (and Sun and stuff). One of the points of the Demo was: Look we can do gouraud shading on a simple PC.

I had a 386 DX 25 back then and the section covered in the video run smoothly. What was not that smooth was the 3D flyby in the end (the part with Skavens music).
Yeah Screamtracker 3, I should have mentioned the version.