Pixeldust AB - Monkey Island Project

Joachim Ljunggren/Pixeldust is a Designer, Title Sequence and Motion Graphics Producer based in Gothenburg, Sweden. Over the past 15 years Joachim has designed, directed and produced title sequences and motion graphics for a variety of clients including TV4, SVT, TV3, Kanal5, TV6, TV7, MTV, Meter Television, Mastiff, Eyeworks, Edithouse Film Works, STARK Corporate Communication and many others. Joachim works in Cinema 4D, After Effects and Photoshop.

@grumpygamer simply amazing, they have some really cool looking tool also.
@grumpygamer would you ever even considered this feasable at the time?

@dirkdierickx @grumpygamer Everything was possible after Second Reality 64 in 1997:

https://www.pouet.net/prod.php?which=1216

#demoscene

Second Reality 64 by Smash Designs & The Obsessed Maniacs

demo for Commodore 64, 1st at The Party 1997

pouët.net

@grumpygamer I never had a C64, but that's pretty! I've seen screenshots of what Loom might have looked like on it, but I don't know if they were just proof-of-concept or if someone was actually trying to implement it.

Either way, I imagine Monkey Island would be a lot harder. I just hope they don't get hit with a cease-and-desist for their trouble.

@grumpygamer Wow, looking great. But are 64 KB enough to store game engine and gfx?!
@grumpygamer I just love those chunky pixels.