This is almost what I wanted. Still too hard to control reliably however.

I will try experimenting with the control such that, when the player pushes forward, have the capsule sort of self-right itself away from the camera. (PS: But I have no idea if I can achieve the effect, it was hard enough for me to get this as is while avoiding RTFM LOL.)

Level generation needs a lot more work. But this homage to "Cleaning The System" could be a fun short time waster.

#ScreenShotSaturday

Me: Why don't 3D games use 3D fonts for the screen UI elements?

Me (1 hour into trying to position font meshes so they don't get "lost"): oh... oh... oh this hurts... I'm just gonna wing it...

PS: I don't know if this will even work when the game runs...

@afreytes if ur looking for inspiration, racedriver grid did 3d ui really nicely in their menus imo, all of the codemasters games from around that era did. not for HUD elements tho just in menus