We now have #godrays in my game.
Need's lot's of tweaking but I'm happy that I was able to simulate those in any way at all.

#godotengine #diving #ocean
Now I've found a way better solution using volumetric fog and a spotlight with a shadow casting plane in front of it and an animated noise texture. This looks more promising. This also gives me free caustics and full control. The only problem I have now is that noise moves with the camera.