Letting this inside joke out because I was having too much fun lol
And no, this isn't a render. Just full body tracking, world culling in VRChat camera, and mic muted with a YouTube video playing in a separate window. I don't know anything about animating stuff in Blender or whatever lol
Come to think of it, just watching the video in player and dancing to it was a bit like how my ex and I "played" Dance Central by just watching a YouTube video on the TV and dancing along. We just wanted to dance and that was an easy way to be instructed and have a fun time doing it without lessons or going to a dance hall or whatever. Just good memories from then
Haters are just jealous of my flow 
This alone is reason enough why we need wireless VR headsets. Cable free dancing!
@sudaksis Just asking, how comes your avatar can do all those moves ? Is it custom made ? Or did you find it already like this ?
@gilesgoat It was actually me dancing because I have full body tracking. I just culled the world out in VRChat so it was a clean capture like how I do for my streams. You can even see where I kind of kick the Index cable away after the twirls so I don't get caught in it and fall lol
@sudaksis We were wondering 'how does it work with a tracker when you sit on something ?' I mean suppose there's a VR chair you want to sit on, some chairs have a 'sit command' many NOT. If you have a tracker and a real chair you sit in, how do you match that with the VR one if they are not the same height ?
@gilesgoat Either people will just sit on their real chair and just look like they're floating, they'll sit in a real chair near a virtual one to simulate it to some degree, or they'll sit in a real chair and adjust their virtual height to match the real chair height. For the most part, many of common seats in VR are around real world height so there isn't so much of a need to adjust virtual height, but not every world is in scale with the real world.
@sudaksis Another question then, how do you get 'full body tracking' ? external cameras ?
@gilesgoat Several Vive 3.0 trackers. I've written plenty about trackers over the past several months, but there are a few systems out there like SlimeVR, Fluxpose (soon), Vive/Vive Ultimate, HiratoraX, Tundra, etc. Most of them have inside-out tracking that register positional data from the devices themselves versus an outside-in style used for Vive and Tundra which require base stations/lighthouses to see and track positional data from the trackers from their fixed positions. Lighthouse based setups are more accurate and less prone to drift but could be more expensive given the need for the lighthouses and suffer from occlusion (and Vives are bulky and have less battery life than many others). Outside-in setups are typically lighter and smaller, and are occlusion-free but do require more devices to reach a similar level of quality as lighthouse based ones, suffer from drift, have more wireless interference issues. Really, if you don't need base stations, it's a big investment I probably wouldn't recommend.