I'm neither a Gamer nor do I use Windows, but found this nevertheless insightful, as I often wondered what all this Windows kernel Anti-Cheat stuff is about (and what it might means for gaming on Linux, but that is not covered in this post).

https://s4dbrd.github.io/posts/how-kernel-anti-cheats-work/

@kernellogger as Linux as a gaming platform becomes more mainstream, kernel level anticheat will hopefully become a thing of the past. Even Windows is now pushing for less kernel level access, after the Crowdstrike incident clearly showed it's a really bad idea. Instead I predict we'll be seeing a lot more server-side anticheat solutions using machine learning that can't be bypassed by things like DMA cheats.