Gimp 3.2 is officially released. The game has changed. Adobe just got punched in the face.

https://lemmy.zip/post/60758171

Gimp 3.2 is officially released. The game has changed. Adobe just got punched in the face. - Lemmy.zip

We’re happy to present the first release of GIMP 3.2! This marks a year of design, development, and testing from volunteers and the community. Here are some of the many highlights to look out for: New non-destructive layers! You can now use Link Layers to incorporate external image as part of your compositions, easily scaling, rotating, and transforming them without losing quality or sharpness. The link layer’s content is updated when the source file is modified - The Path tool can now create Vector Layers, which lets you draw shapes with adjustable fill and stroke settings. - Our Text Editor has been the focus of several development projects to improve its usability and functionality. You can now drag the on-canvas text editor to move it out of the way when writing text. -Several common shortcuts are now supported in the on-canvas editor (such as Ctrl + B for bold, Ctrl + I for italics, and Shift + Ctrl + V for pasting unformatted text). - We’ve added a new paint mode called Overwrite. It allows you to replace the color values as you paint on the canvas, without blending the alpha values together. It has many useful applications when working with pixel art - A TON of user interface and user experience improvements - You can now quickly switch back and forth between your two most recent tools with the Shift + X shortcut -The Welcome Dialog has received improvements to help streamline user workflows. It now recognizes the Ctrl + 0, 1, 2… 9 shortcuts for opening the most recent images. - The Flip and Shear Tools now respond to the arrow keys, similar to the Move and Rotate Tools. * Flip Tool: You can use the Left and Right arrows to flip the image horizontally, and the Up and Down arrows to flip it vertically. * Shear Tool: You can use the Left and Right arrows to shear your image horizontally, and the Up and Down arrows to do the same vertically. Like the Move tool, you can hold down Shift to shear with a larger value. - You can now apply filters to channels non-destructively, in addition to layers and layer groups. - GIMP 3.2 includes built-in support for even more file formats! These range from well-known formats like APNGs to obsolete archival formats such as Seattle FilmWorks photos, supporting your quest of old data retrieval. For retro game developers, we now support Sony PlayStation TIM and Sega Dreamcast PVR textures. - You can now see the Total Ink Coverage value for a color in the CMYK Color Selector. This is useful to know when soft-proofing your image for printing, as your printer may have an ink coverage limit to prevent over-saturation of the page. - 33 translations were updated

I have no idea what almost any of that means but I assume professional graphics designers will. And go gimp! I still struggle with understanding how to do things whenever I need to do something new but I absolutely and exclusively use gimp for image editing. I am forever grateful for such a great tool.

PS: please don’t accept slop contributions ever

as a media professional i can tell you that the non destructive editing features are huge. that used to be the first thing I’d point out as a specific reason i didn’t use gimp.

the ui/ux is still the biggest problem, but honestly THIS was a big part of the issue. how tedious is was to make itterarive adjustments.

and may the kindly lords of foss save you if you’re doing work for a client and they want you to change something minor. if you did it all destructivly in gimp, you basically just have to start over.

thank you for some additional insights about non-destructive editing, that makes a lot of sense :) I hope you can eventually switch over.