Microsoft is working to eliminate PC gaming's "compiling shaders" wait times
https://lemmy.zip/post/60722797
Microsoft is working to eliminate PC gaming's "compiling shaders" wait times - Lemmy.zip
> Advanced Shader Delivery uses precompiled shaders for “console-like load
times” across PC hardware.
Steam already does this and it rarely helps due to how every card + driver revision requires its own unique compilation. I think Steam’s is opt-in though and I doubt Microsoft will give you a choice, so maybe they’ll have more luck due to the sheer amount of data they’ll be able to harvest. Ugh.
I still genuinely hope it works out. I’ve been playing Enshrouded lately, which takes forty minutes to compile shaders on my machine after every driver update.
Not played enshrouded in a while, should play again sometime. Ideally play some coop too