Microsoft is working to eliminate PC gaming's "compiling shaders" wait times

https://lemmy.zip/post/60722797

Microsoft is working to eliminate PC gaming's "compiling shaders" wait times - Lemmy.zip

> Advanced Shader Delivery uses precompiled shaders for “console-like load times” across PC hardware.

  • Steam already does this and it rarely helps due to how every card + driver revision requires its own unique compilation. I think Steam’s is opt-in though and I doubt Microsoft will give you a choice, so maybe they’ll have more luck due to the sheer amount of data they’ll be able to harvest. Ugh.
  • I still genuinely hope it works out. I’ve been playing Enshrouded lately, which takes forty minutes to compile shaders on my machine after every driver update.
  • Not played enshrouded in a while, should play again sometime. Ideally play some coop too
    Enshrouded, Grounded, and Abiotic Factor have been my favorite games of the past few years, and all are even better in co-op.
    I tried to like abiotic factor, but my friend and I always got lost. It was really frustrating at some points.