Slay the Spire 2 has massive success using Godot. Devs do not intend to fight de-compiling.
Slay the Spire 2 has massive success using Godot. Devs do not intend to fight de-compiling.
Godot […] is open-source. By proxy, Slay the Spire 2 is also open-source.
Written by somebody who naively thinks open-source means: the source code can be viewed.
Typical game journalism incompetence.
No, my wording was intentional. I was describing the journalist’s direction of inference, not asserting the definition in reverse. They saw the term “open source” and mentally reduced it to “the source code is viewable”, which is why I phrased it that way.
Open source does literally mean that.
It means that PLUS many more conditions. If you remove those additional conditions it’s not open source anymore but “source available”.
To be precise: open source implies source-available, but source-available does not imply open source.
What you’re talking about is “source-available.” I.e. being able to read source code but not having licensing rights to redistribute or make changes.
“Open-source” means that being able to modify and distribute changes is built into the license of the code.
For example, Minecraft Java is source-available in that decompiling Java bytecode is trivial - enough so that tools exist which can easily generate a source code dump. However, actually distributing that source code dump is technically illegal and falls under piracy, so it isn’t open source.