'No matter what we changed, somebody was going to get mad:' After hearing what an Obsidian dev went through to get RPG difficulty right, I get why nobody's ever gotten RPG difficulty right
'No matter what we changed, somebody was going to get mad:' After hearing what an Obsidian dev went through to get RPG difficulty right, I get why nobody's ever gotten RPG difficulty right
For the most part, yeah. Though there’s some great examples of juxtaposing these massively epic bosses with much smaller and subtle ones. That’s where the ‘ease’ is something for you to recognize in its own right.
Making a hard game easy can be fun. Making an easy game hard can be challenging.