Slay the Spire 2 has massive success using Godot. Devs do not intend to fight de-compiling.
Slay the Spire 2 has massive success using Godot. Devs do not intend to fight de-compiling.
This is mostly true, but it depends on the license. Godot is MIT so they’re fine.
It usually depends if you link against/embed their code. For example if the library is GPL (LGPL is usually fine) then your game code may be liable to become GPL as well.
The moral of the story is to always check the license of your dependencies before distribution.
Or just use malus.sh
(I say this out of horror that such a thing exists)