I was miffed that my Big Box copy of Quake 3 Arena for Linux (which was a metal cookie box, basically) was basically developing rust or some kind of corrosion, but this was offset by how hilariously quaint the System Requirements read in 2026
@mr_daemon Memories! I wonder if it's easier to get this to run on modern Linux or modern Windows...
@projectgus @mr_daemon apparently you can run `Q3Lite` (an embedded ARM-optimised version of the `ioquake3` engine) on hardware as slow as an original Raspberry Pi:
https://github.com/cdev-tux/q3lite
GitHub - cdev-tux/q3lite: Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.

Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems. - cdev-tux/q3lite

GitHub
@ThermiteBeGiants @projectgus Nice yes, ioquake3 is generally a really solid port

@mr_daemon @ThermiteBeGiants Oh, yes! I wasn't clear, was thinking of literally the binaries from that CD.

Windows tries pretty hard not to break backwards compatibility a long way back, so I suspect they'd have the edge at first. But on Linux you can compile new builds of random old dependencies which might be necessary...

@projectgus @mr_daemon ah, I see yes. Might have some kernel difficulties possibly?
@ThermiteBeGiants @mr_daemon Linus is pretty religious about not making breaking userspace changes, but I don't know if that applies over a quarter century... I figure library breakage is almost certain, too.