Microsoft is working to eliminate PC gaming's "compiling shaders" wait times
Advanced Shader Delivery uses precompiled shaders for "console-like load times" across PC hardware.
https://arstechnica.com/gaming/2026/03/microsoft-is-working-to-eliminate-pc-gamings-compiling-shaders-wait-times/?utm_brand=arstechnica&utm_social-type=owned&utm_source=mastodon&utm_medium=social
@arstechnica Microsoft once again cribbing notes from Valve.
@arstechnica it seems like only call of duty does this and it's like the worst game ever made. I assumed they were doing this because they were incompetent programmers. lol
@arstechnica Oh, they're finally copying SteamOS and precompiled shader caches? Took them too long.