My best strange bug was animations glitching out on a Wii title which was in dev pre launch. Animations glitches appeared seemingly randomly though only repo with multiple local players. No solid repo until someone noticed it was related to multiple controllers active and amount of audio played
Older hardware had less registers and fixed function pipelines have a matrix stack. Most commonly used by the render system for skinning and transforms but also the audio HW.
The remote audio has a much higher than frame sample rate and depends on HW interrupts which don't show up in the debugger
