UTF-8 should be on the Sid Meier’s Civilization tech tree
ofc part of the magic is the fact that it is compatible with ASCII so maybe and sadly that might need to be a pre-requisite
@oysta tech tree that allows you to develop EBCDIC instead of ASCII and instantly ends the game if you do
@oysta but it must be only relevant 10 tech levels later until all systems finally can use UTF-8
@oysta @foone Daylight Saving Time should be a disaster in Sim City
@oysta Prerequisite technologies: Ken Thompson, @robpike, and diners.
@oysta Requires the invention of diners and New Jersey first!
@oysta
The little pop-up with the quote should just be all □□□□□ □□ □□□...
@oysta they used to have womens suffrage on there.
It spawns police stations.
@oysta You have completed Wonder: ZALGO
@oysta
UTF-8 is one of the transmission form of Unicode, and for CJK writers, Unicode has a fatal problem in its standard itself, han unification.
At least some of CJK characters are missingly treated as the same character and allocated to the same code point just "it's lookalike".
And at least different gryphs of the same character cannot be distinguished. This should have same "base" code point with different selector in character code itself. This already harms on family registers in Japan (no perfect character code schemes yet!).
More, some of properly unified character (same meaning) has different gryphs per language, so on any softwares handling plain texts, a text file containing multiple CJK languages cannot be rendered. So selector for languages is mandatory in character code scheme itself.
But unfortunately there's no proper character code scheme yet, and Unicode with UTF-8 is the only character encoding that can be an alterntative for future proper one and widely used.