What's the best GMing advice you've ever received?

https://lemmy.ml/post/44390395

What's the best GMing advice you've ever received? - Lemmy

For me, it was: “If it’s going to help your players have more fun, cheat. Fudge a die roll. Make shit up. The dice don’t tell you what needs to happen, your players’ reactions do.” Obviously, many people will disagree with this, but I’ve always appreciated this advice, and I believe it has made me a better GM.

I dislike the oft repeated fudge advice. Why not just do a collaborative writing exercise if you don’t want to actually use the rules of the game you’re playing?

As a player, I would be crushed to find out the GM was fudging. It would make all of my decisions pointless.

As a GM, if you fudge, you are effectively removing the players’ agency. You are becoming the sole arbiter of the story to be told, and they are just along for the ride.

If your spectators want that, cool. But I’d much rather be an active player.

I believe you’re blowing the idea of the fudged roll out of proportion, friend. No one is suggesting doing this on a continual basis - ie, fudging every single dice roll in the game. As a GM, my first responsibility is to ensure (as much as possible) that my players have a good time. I don’t get my rocks off watching my players die or have anxiety attacks at the table (though there are plenty of GMs who do). If the roleplaying would be best served by me overlooking a shitty dice roll from time to time, I have absolutely no qualms with that. At all. Of course, if my players make idiotic decisions and ignore every subtle warning I can throw at them to NOT do what they’re doing, then I let the dice fall how they will.

[email protected] Honestly, I agree with the others. I don’t know why we’re playing dice games if we don’t want to adhere to the dice. The dice create the uncertainty and variation that the play at the table responds to.

The more honest and transparent solution to players being at risk of dying is roleplay or narrative transition. Enemies don’t need to be doing coup de graces, and going down in combat can mean capture rather than death. But if it’s only fun for everyone if they’re winning, then why not play something else where losing is never an option?