I've been thinking lately about game design lessons I've learned from putting achievements in Beyond the Chiron Gate, and I wrote up a little retrospective dev diary: https://write.as/johnayliff/achievements-in-beyond-the-chiron-gate-a-mini-design-retrospective
Achievements in Beyond the Chiron Gate: a mini design retrospective

I've been thinking about the design lessons I've learned from Beyond the Chiron Gate now that it's been out for a few years, and I though...

Space Goblin Diaries