WipeOut finally starts and renders on #IRIX Had to eliminate shaders, fix some memory alignment and other big endian issues. No textures yet. Still WIP.
@flexion Mega crazy, I maybe try to compile it on my PowermacG5, only problem seems to be the Endianess but there is a MorphOS Port. I am curious.

@flexion everything compiles really cool, but then:

[arch@ARCHLINUX wipeout-rewrite]$ ./wipegame
Failed to load gamecontrollerdb.txt
atlas texture     1
Speicherzugriffsfehler     (Speicherabzug geschrieben) ./wipegame

@janmontag Archlinux?? We don't do this here 😆

For IRIX users: The game needs a SDL2 library with GL support. Download the binary release from my github page, it contains the required SDL2-GL library and then start with ./wipegame.localSDL2
https://github.com/flexion-unity/wipeout-irix/releases

Releases · flexion-unity/wipeout-irix

wipeout-rewrite for IRIX / SGI. Contribute to flexion-unity/wipeout-irix development by creating an account on GitHub.

GitHub
@flexion ArchPOWER Fork of Archlinux for PowerPC 64 on my PowermacG5 :-)