Dungeons & Diagnoses — a fantasy therapy sim.

https://lemmy.world/post/44087194

Stop using AI, that instantly makes me uninterested in your game. Your title picture for this poat has two ampersands, after that I found more stuff that was wrong. I bet the translation is also AI.
Fair point on the AI art. The translations were also done with AI assistance — I’m not a polyglot. I reviewed and edited them, but I won’t pretend it was all manual work. As a solo dev with no budget, AI was the only way to make this happen at all. If that’s a dealbreaker for you, I get it
I understand where you’re coming from, but there have been indy solo devs before AI.
At least mark them, visibly, as AI. What is your strategy. Do you want to release it with AI Art? Do you want to replace it first? Communicate that. It has bitten bigger devs in the ass.
I get languages are hard, but then release in your native tongue first and in languages you can actually correct. If your game is good, you will get peeps from all over the world that will be wilking to help you translate the game in their native languages. Or start a git for the translations. There are so many better ootions than AI.
You’re right on all points. To be transparent about the plan: the AI art is placeholder. The goal is to replace it once the game gets enough traction to work with a real artist. I’ll add a visible note about it in the description. On translations — that’s actually a great idea. A community-driven translation approach would be much better than what I did. I’ll look into setting something up for that. Thanks for the honest feedback, it’s genuinely helpful.